Version: Unity 6.1 Alpha (6000.1)
Language : English
Graphics performance and profiling in the Built-In Render Pipeline
GPU Instancing in the Built-In Render Pipeline

Creating custom shaders that support GPU instancing in the Built-In Render Pipeline

Resources for writing HLSL shadersA program that runs on the GPU. More info
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or Surface ShadersA streamlined way of writing shaders for the Built-in Render Pipeline. More info
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in the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
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that support GPU instancing.

Page Description
GPU instancing Learn about GPU Instancing in the Built-In Render Pipeline.
Add per-instance properties to GPU instancing shaders Add per-instanced properties such as color to HLSL shaders and Surface Shaders.
Examples of GPU instancing shaders Examples of an HLSL shader and a Surface Shader that support GPU instancing.
Prevent Unity stripping GPU instancing shaders Disable stripping of instanced shaders in the Project SettingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. More info
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window.
GPU instancing shader reference Explore the built-in defines and macros you can use to support GPU Instancing in custom shaders.

Additional resources

Graphics performance and profiling in the Built-In Render Pipeline
GPU Instancing in the Built-In Render Pipeline