Resources on the data that a meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary contains, and how to view it in the Unity Editor.
Topic | Description |
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Mesh vertex data | Learn about mesh vertex data, which describes a collection of positions in 3D space. |
Mesh topology data | Learn about mesh topology data, which describes the type of face that a mesh has. |
Mesh index data | Learn about mesh index data, which describes how vertices combine to create the mesh’s surface, based on the topology. |
Mesh data for deformable meshes | Learn about data specific to deformable meshes. |
View mesh data visualizations | Use the Mesh asset Preview window to view and explore visualizations of a mesh and its data. |