Unity uses specialized components to configure and render lines, trails, and billboardsA textured 2D object that rotates so that it always faces the Camera. More info
See in Glossary.
Topic | Description |
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Rendering lines | Techniques for rendering individual lines in 3D space, and applying materials to those lines. |
Rendering trails | Techniques for rendering trails that appear behind moving GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary, and applying materials to those trails. |
How you work with lines and trails depends on the render pipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary you use.
Feature name | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) | Built-in Render Pipeline |
---|---|---|---|
Line RendererA component that takes an array of two or more points in 3D space and draws a straight line between each one. You can use a single Line Renderer component to draw anything from a simple straight line to a complex spiral. More info See in Glossary component |
Yes. | Yes. | Yes. |
Trail Renderer component | Yes. You can also use VFX Graph to create a custom trail effect. |
Yes. You can also use VFX Graph to create a custom trail effect. |
Yes. |