Load a Sprite Atlas with SpriteAtlasManager.atlasRequested
Resolve different Sprite Atlas scenarios
Retrieve sprite contents at runtime with GetSprites
If the sprites packed into a SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary Atlas don’t exist in the current build or project, use GetSprites to create sprites bound to a Sprite Atlas at runtime with the following steps.
- Create a custom component that takes SpriteAtlas as a public variable.
- Assign a Sprite AtlasA utility that packs several sprite textures tightly together within a single texture known as an atlas. More info
See in Glossary to that property.
- Enter the Editor’s Play mode.
- Access the variable and call the property GetSprites to retrieve the array of sprites packed in the selected atlas.
Load a Sprite Atlas with SpriteAtlasManager.atlasRequested
Resolve different Sprite Atlas scenarios