New scenes in URP do not use post-processingA process that improves product visuals by applying filters and effects before the image appears on screen. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. More info post processing, postprocessing, postprocess
See in Glossary by default. Instead you must manually add post-processing to any new sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary which you create. You can then configure each effect individually to create the visual effect you want.
Note: Some examples and scene templates in URP use post-processing by default. If you use these to create a new scene, you might not need to make any changes.
To add post-processing to a scene:
Now you can use the Volume Override to enable and adjust the settings for the post-processing effect.
Note: The GameObject which contains the volume and the camera you wish to apply post-processing to must be on the same Layer.
Each post-processing effect in URP has individual settings you can adjust to tune the visual impact they have on your scene. For more information on the post-processing effect settings, refer to the reference pages in the Effect List.