Version: Unity 6.1 Alpha (6000.1)
Language : English
Introduction to post-processing in URP
Volumes in URP

Add post-processing in URP

New scenes in URP do not use post-processingA process that improves product visuals by applying filters and effects before the image appears on screen. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. More info post processing, postprocessing, postprocess
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by default. Instead you must manually add post-processing to any new sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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which you create. You can then configure each effect individually to create the visual effect you want.

Note: Some examples and scene templates in URP use post-processing by default. If you use these to create a new scene, you might not need to make any changes.

Add post-processing to a scene

To add post-processing to a scene:

  1. Select a CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
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    , then in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
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    window enable Post Processing.
  2. Add a GameObject with a Volume component in the scene. For example, select GameObject > Volume > Global Volume.
  3. Select the GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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    , then in the Volume component select New to create a new Volume Profile.
  4. Select Add Override, then select a post-processing effect Volume Override, for example Bloom.

Now you can use the Volume Override to enable and adjust the settings for the post-processing effect.

Note: The GameObject which contains the volume and the camera you wish to apply post-processing to must be on the same Layer.

Configure individual post-processing effects

Each post-processing effect in URP has individual settings you can adjust to tune the visual impact they have on your scene. For more information on the post-processing effect settings, refer to the reference pages in the Effect List.

Introduction to post-processing in URP
Volumes in URP