Resources and approaches for improving performance by combining static GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary or moving GameObjects into fewer draw calls.
Page | Description |
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Introduction to batching draw calls | Understand how Unity creates batches of static and dynamic GameObjects to reduce draw calls. |
Enable draw call batching | Make sure GameObjects are compatible with static batchingA technique Unity uses to draw GameObjects on the screen that combines static (non-moving) GameObjects into big Meshes, and renders them in a faster way. More info See in Glossary and dynamic batchingAn automatic Unity process which attempts to render multiple meshes as if they were a single mesh for optimized graphics performance. The technique transforms all of the GameObject vertices on the CPU and groups many similar vertices together. More info See in Glossary. |
Batching static GameObjects | Resources for combining static GameObjects into fewer draw calls. |
Batching moving GameObjects | Resources for combining moving GameObjects into fewer draw calls. |