Version: Unity 6.1 Alpha (6000.1)
Language : English
Visualizing vertex data shader examples in the Built-In Render Pipeline
Error and loading shaders

Troubleshooting shaders

Solve common issues with shadersA program that runs on the GPU. More info
See in Glossary
.

Page Description
Error and loading shaders Learn about the special shaders that Unity uses when it can’t use regular shaders.
Fixing hitches or stalls Strategies for reducing stalls caused by Unity loading or compiling shaders while a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
is running.
Reducing the size or number of shaders Approaches for optimizing build times or the performance of your application, by reducing the number of compiled shaders or controlling how much memory shaders use.
Debugging shaders Techniques for compiling shaders with debug symbols then using tools to analyze and debug them.

Additional resources

Visualizing vertex data shader examples in the Built-In Render Pipeline
Error and loading shaders