Version: Unity 6.1 Alpha (6000.1)
Language : English
Gradle templates
Modify Gradle project files

Gradle template variables

You can use the following variables in custom GradleAn Android build system that automates several build processes. This automation means that many common build errors are less likely to occur. More info
See in Glossary
template files:

Variable Description
ABIFILTERS Specifies the Application Binary Interfaces (ABIs) that your application should support. For example, armeabi-v7a, arm64-v8a. Gradle creates application builds for the specified ABIFILTERS values only.
APIVERSION The API version to build for. Unity sets the APIVERSION and TARGETSDK to the same value (Target API Level in the Android Player Settings).
APPLICATIONID Android Application ID. For example, com.mycompany.myapp.
APPLY_PLUGINS Specifies a list of Gradle plug-insA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info
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to use during the build process.
BUILDTOOLS The SDK build tools to use.
BUILD_SCRIPT_DEPS Specifies a list of dependencies and repositories required during the build process.
BUILTIN_NOCOMPRESS Specifies a default list of file extensions to exclude from compressionA method of storing data that reduces the amount of storage space it requires. See Texture Compression, Animation Compression, Audio Compression, Build Compression.
See in Glossary
. The file extensions are: .unity3d, .ress, .resource, .obb, .bundle, .unityexp.
DEBUGSYMBOLLEVEL Indicates the type of symbols package that contains debug metadata required for debugging your application. You can set the values to none for no debug metadata, symbol_table for symbols package with only symbol tables, or full for symbols package with symbol tables and debugging information.
DEFAULT_CONFIG_SETUP Includes additional configuration components for android.defaultConfig.
DEPS The list of project dependencies. This is the list of libraries that the project uses.
DIR_GRADLEPROJECT The directory where Unity creates the Gradle project.
DIR_UNITYPROJECT The directory of your Unity project.
EXTERNAL_SOURCES The build script required to produce build artifacts such as, GameActivity and Swappy native libraries.
GOOGLE_PLAY_DEPENDENCIES Specifies the Google Play services your application requires. For example, com.google.android.gms:play-services-ads:23.2.0.
IL_CPP_BUILD_SETUP The build script required to produce build artifacts related to IL2CPPA Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms. More info
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, such as libil2cpp.so.
LAUNCHER_SOURCE_BUILD_SETUP Unity’s internal build script.
LIBSDKTARGET The target API level the Unity library supports.
MINIFY_DEBUG Indicates whether to minify debug builds.
MINIFY_RELEASE Indicates whether to minify release builds.
MINSDK The minimum API version that supports the application.
NAMESPACE The application namespace. For example, com.MyCompany.MyApp.
NDKPATH Specifies the Android Native Development Kit (NDK) installation folder path set in the Android section of External Tools, menu: Edit > Preferences > External Tools (macOS: Unity > Settings > External Tools).
NDKVERSION The Android NDK (Native Development Kit) version Unity is using. For example, ndkVersion "20.0.5594570".
PACKAGING Specifies the required APKThe Android Package format output by Unity. An APK is automatically deployed to your device when you select File > Build & Run. More info
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packaging options.
PLAY_ASSET_PACKS Specifies the asset packs to include in your application.
SIGN Complete the signingConfigs section if this build is signed.
SIGNCONFIG Indicates whether the build is signed. If this property is set to signingConfig.release, the build is signed.
SOURCE_BUILD_SETUP Unity’s internal build script.
SPLITS Indicates whether your application supports multiple APK builds.
SPLITS_VERSION_CODE Build script that sets version code for split APKs.
TARGETSDK The API version to target. Unity sets the and APIVERSION to the same value (Target API Level in the Android Player Settings).
USER_PROGUARD Specifies a custom ProGuard file to use for minification.
VERSIONCODE The internal version number for the application. It’s used to indicate how recent the application version is, where higher number denotes a more recent version.
VERSIONNAME The application version number expressed as a string. This version number is visible to the users.

Custom settingsTemplate.gradle files can also contain the following variables:

Variable Description
INCLUDES The list of Android Library plug-ins to include in the Gradle project.
ARTIFACTORYREPOSITORY Adds a reference to Unity’s maven repository only for internal use. Unity deletes this during the build process.

Custom gradleTemplate.properties files can also contain the following variables:

Variable Description
ADDITIONAL_PROPERTIES Contains additional properties for the application. This includes:
• The Gradle template version.
• The path to the Unity project.
• If the application uses the Android App Bundle publishing format, a flag that indicates to keep native libraries compressed.
• If the application uses the GameActivity application entry point, a flag that indicates to use AndroidX.
JVM_HEAP_SIZE The maximum size of the Java virtual machine (JVM) heap.
STREAMING_ASSETS The list of files in the Steaming Assets folder that Gradle shouldn’t compress.

Additional resources

Gradle templates
Modify Gradle project files