You can change how objects use the baked data in Adaptive Probe Volumes, to create lighting that changes at runtime. For example, you can turn the lights on and off in a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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You can use one of the following processes:
Lighting Scenarios have the following advantages:
Sky occlusion has the following advantages:
You can use sky occlusion and Lighting Scenarios together. For example, you can use sky occlusion to update the light from the sky, and Lighting Scenarios to update the position of the sun or the state of an interior lamp.