You can override specific Unity Editor settings for each build profileA set of customizable configuration settings to use when creating a build for your target platform. More info
See in Glossary in your project, allowing you to create unique settings profiles for all your target platforms.
Note: Build profile overrides are used in Play mode and within the Unity Player.
To override Player settings, use the following steps:
The Player settingsSettings that let you set various player-specific options for the final game built by Unity. More info
See in Glossary for the build profile’s target platform will appear, allowing you to customize them as required. These Player settings inherit their initial values from the global target platform Player settings, available from Edit > Project Settings > Player > <Target Platform>.
You can remove and reset any overridden Player settings for your build profile using the available options from the More (⋮) menu. The available options are as follows:
Property | Description |
---|---|
Remove Overrides | Remove and reset all overridden Player settings. To add new overrides, you must select Customize player settings. |
Reset To Globals | Reset overridden Player setting values to the global values for the target platform. Set the global values from Edit > Project Settings > Player |
Use the Graphics Settings section in the Build Profiles window to override specific Graphics and Quality project settings.
To override graphics settings, use the following steps:
You can reset any adjusted settings back to the global settings using the More (⋮) > Reset to Globals option. To remove all graphics overrides, disable Override Global Graphics Settings.
To override quality settings, use the following steps:
The list inherits quality levels for your target platform from the global Quality levels located in Edit > Project Settings > Quality.
Note: When in Play mode, the quality level used will be the selected level in the global quality settings.
To add a new quality level to your build profile, you must first add a new quality level to the global quality settings. Once created, add the new level to your build profile with the Add (+) button in the Included Quality Levels section. Right-click (macOS: Ctrl+ click) on any quality level in the build profile to set it as the default.
Note: Renaming or deleting a quality level in the global quality settings will update any build profile that contains them.
You can reset any adjusted levels back to the global settings using the More (⋮) > Reset to Globals option. To remove all quality settings overrides, disable Override Global Quality Settings.