Explore the properties in Texture Import Settings windows to configure how Unity imports and converts textures.
Page | Description |
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Texture Import Settings | Explore the default settings in the Texture Import window. |
Default texture Import Settings | Explore the settings for a default texture. |
Normal Map texture Import Settings | Explore the settings for a normal mapA type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry. See in Glossary texture. |
Editor GUI and Legacy GUI texture Import Settings | Explore the settings for an Editor GUI and Legacy GUI texture. |
Sprite (2D and UI) texture Import Settings | Explore the settings for a spriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info See in Glossary texture. |
Cubemap texture Import Settings window reference | Explore the settings for a cubemapA collection of six square textures that can represent the reflections in an environment or the skybox drawn behind your geometry. The six squares form the faces of an imaginary cube that surrounds an object; each face represents the view along the directions of the world axes (up, down, left, right, forward and back). More info See in Glossary texture. |
3D texture preview reference | Reference for the preview of a 3D texture. |
Cursor texture Import Settings | Explore the settings for a cursor texture. |
Cookie texture Import Settings | Explore the settings for a default texture. |
Lightmap texture Import Settings | Explore the settings for a lightmapA pre-rendered texture that contains the effects of light sources on static objects in the scene. Lightmaps are overlaid on top of scene geometry to create the effect of lighting. More info See in Glossary texture. |
Directional Lightmap texture Import Settings | Explore the settings for a directional lightmap texture. |
Shadowmask texture Import Settings | Explore the settings for a shadowmaskA Texture that shares the same UV layout and resolution with its corresponding lightmap. More info See in Glossary texture. |
Single Channel texture Import Settings | Explore the settings for a single channel texture. |
Movie Texture Inspector | Explore the settings for a Movie Texture. |
Render Texture Inspector | Explore the settings for a Render TextureA special type of Texture that is created and updated at runtime. To use them, first create a new Render Texture and designate one of your Cameras to render into it. Then you can use the Render Texture in a Material just like a regular Texture. More info See in Glossary. |
Custom Render Texture Inspector | Explore the settings for a Custom Render Texture. |