Use the Project Settings window to define settings for your project. To open the Project Settings window, from the main menu, select Edit > Project Settings.
Topic | Description |
---|---|
Use the Project Settings window | Learn about the Project Settings window and how to find settings in the Project Settings window. |
Adaptive Performance | Get feedback about the thermal and power state of your mobile device so you can react appropriately. |
Audio | Control the maximum volume of all sounds playing in the sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary. |
Editor | Apply global settings for working in the Unity Editor. |
Graphics | Apply global settings for graphics. |
Input ManagerSettings where you can define all the different input axes, buttons and controls for your project. More info See in Glossary |
Define input axes and their associated actions for your Project. |
Package Manager | Manage your scoped registries and change the advanced settings for your current project. |
Physics | Learn about Physics settings. |
Physics 2D | Learn about Physics 2D settings. |
Player | Manage settings that determine how Unity builds and displays your final application. |
Preset Manager | Manage custom Presets that you create to specify default properties for when you add a component to a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary or a new asset to your project. |
Quality | Set the level of graphical quality for the Editor to render. |
Scene Template | Learn about Scene Template settings. |
Script Execution Order | Use the Script Execution Order settings to specify the relative order that Unity invokes the event functions of different MonoBehaviour classes. |
ServicesA Unity facility that provides a growing range of complimentary services to help you make games and engage, retain and monetize audiences. More info See in Glossary |
Manage your Unity project’s services. |
Tags and Layers | Define the tags and layers that you use in your project. |
Time | Control the time settings for your project. |
UI Toolkit | Set up the UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info See in Glossary Toolkit for your project. |
Version ControlA system for managing file changes. You can use Unity in conjunction with most common version control tools, including Perforce, Git, Mercurial and PlasticSCM. More info See in Glossary |
Set up and use version control in Unity. |
XR Plugin Management | Configure your project for XRAn umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. Devices supporting these forms of interactive applications can be referred to as XR devices. More info See in Glossary. |