The UnityPlayerActivity
of a Unity Android application is responsible for basic interactions between the Android operating system and the application. You can use plug-insA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info
See in Glossary to create your own Activity that extends and overrides Unity’s default UnityPlayerActivity
.
Note: If you’re creating a custom activity with GameActivity application entry point, you need to extend the UnityPlayerGameActivity
class.
Topic | Description |
---|---|
Create a custom activity | Extend the default Unity activity to control interactions between Unity and Android. |
Specify Android Player command-line arguments | Specify startup command-line arguments to pass to Unity. |