Techniques for outputting depth, depth-normal and motion vector information from a cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary.
Page | Description |
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Introduction to camera output | Learn about using the DepthTextureMode API to output a depth or motion texture from a camera. |
Output a depth texture from a camera | Output a texture with data about the object depth or surface normals in the camera view. |
Output a motion vector texture from a camera | Output a texture with data about object motion in the camera view. |
Sample output textures in a shader | Read the data from a depth texture or a motion vector texture in custom shaderA program that runs on the GPU. More info See in Glossary code. |
Troubleshooting camera output | Solve common issues with camera output, such as visual artefacts. |