The Particle System component has many properties, and for convenience, the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary organises them into collapsible sections called “modules”. These modules are documented in separate pages. See documentation on Particle System Modules to learn about each one.
To expand and collapse modules, click the bar that shows their name. Use the checkbox on the left to enable or disable the functionality of the properties in that module. For example, if you don’t want to vary the sizes of particles over their lifetime, uncheck the Size over Lifetime module.
The Open Editor button displays the options in a separate Editor window, which allows you to edit multiple systems at once.
The Particle Effect panel in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary View contains some additional options for previewing Particle Systems.
All Particle System modules are part of the Particle SystemA component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. More info
See in Glossary component.
To create a new Particle System and enable a module:
Modules are part of the Particle System component, so you can access it via the ParticleSystem class.