Version: Unity 6.1 Alpha (6000.1)
Language : English
Store light direction with Directional Mode
Introduction to Lightmap UVs

Lightmap UVs

Approaches and resources for creating and troubleshooting vertex coordinates in lightmapsA pre-rendered texture that contains the effects of light sources on static objects in the scene. Lightmaps are overlaid on top of scene geometry to create the effect of lighting. More info
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Page Description
Introduction to lightmap UVs Compare the differences between lightmap UVs in baked lightmaps and real-time lightmaps, and learn about how Unity calculates lightmap UVs.
Generate lightmap UVs Generate lightmap UVs automatically, or provide your own.
Check lightmap UVs Use the Lighting window to check the UV layout of a meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
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Troubleshooting automatically generated lightmap UVs Solve common issues with UVs that Unity automatically generates, including light bleeding.
Lightmap UVs Settings in the Model Import Settings Inspector window reference Explore the properties and settings in the Model Import Settings InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
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window to customize how Unity generates lightmap UVs.
Store light direction with Directional Mode
Introduction to Lightmap UVs