Version: Unity 6.1 Alpha (6000.1)
Language : English
Lightmapping settings in the Lighting Settings Asset reference
Introduction to Realtime Global Illumination using Enlighten

Creating lightmaps at runtime with Enlighten Realtime Global Illumination

Resources for using EnlightenA lighting system by Geomerics used in Unity for Enlighten Realtime Global Illumination. More info
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to precalculate visibility information, then create and update lightmapsA pre-rendered texture that contains the effects of light sources on static objects in the scene. Lightmaps are overlaid on top of scene geometry to create the effect of lighting. More info
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at runtime.

Page Description
Realtime Global Illumination using Enlighten Learn about when to use Enlighten Realtime Global IlluminationA group of techniques that model both direct and indirect lighting to provide realistic lighting results.
See in Glossary
, and how it generates lightmaps.
Enable Enlighten Realtime Global Illumination Enable realtime lightmaps in a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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, and set whether specific light components contribute to indirect lighting.
Optimize Enlighten Realtime Global Illumination Configure Enlighten Realtime Global Illumination to use less memory or CPU time.
Level of detail (LOD) and Enlighten Realtime Global Illumination Learn about how Unity creates lightmaps for high and low detail models in the level of detailThe Level Of Detail (LOD) technique is an optimization that reduces the number of triangles that Unity has to render for a GameObject when its distance from the Camera increases. More info
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(LOD) system.
Global Illumination Profiler module Reference for the Global Illumination ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
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module, which displays statistics about how much CPU time the Enlighten Realtime Global Illumination subsystem uses.

Additional resources

Lightmapping settings in the Lighting Settings Asset reference
Introduction to Realtime Global Illumination using Enlighten