Version: Unity 6.1 Alpha (6000.1)
Language : English
GPU render state commands in ShaderLab reference
Blend command in ShaderLab reference

AlphaToMask command in ShaderLab reference

Enables or disables alpha-to-coverage mode on the GPU.

Render pipeline compatibility

Feature name Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
(URP)
High Definition Render Pipeline (HDRP) Custom SRP Built-in Render Pipeline
AlphaToMask Yes Yes Yes Yes

Syntax

This command makes a change to the render state. Use it in a Pass block to set the render state for that Pass, or use it in a SubShader block to set the render state for all Passes in that SubShader.

Signature Example syntax Function
AlphaToMask <state> AlphaToMask Off Enables or disables alpha-to-coverage mode.

Parameters

Parameter Value Function
state On Enables alpha-to-coverage mode.
Off Disables alpha-to-coverage mode.

Additional resources

GPU render state commands in ShaderLab reference
Blend command in ShaderLab reference