Use a CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary’s Render Type property to make it a Base Camera or an Overlay Camera.
To change the type of a Camera in the Unity Editor:
Create or select a Camera in your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary.
In the Camera InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary, use the Render Type drop-down menu to select a different type of Camera. Select either:
Base to change the Camera to a Base Camera
Overlay to change the Camera to an Overlay Camera
You can change a Camera’s type in a script, by setting the renderType
property of the Camera’s Universal Additional Camera Data component, like this:
var cameraData = camera.GetUniversalAdditionalCameraData();
cameraData.renderType = CameraRenderType.Base;