The following come into effect when you select the following SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary Atlas V2 options for the Sprite AtlasA utility that packs several sprite textures tightly together within a single texture known as an atlas. More info
See in Glossary Mode:
If you select Sprite Atlas V2 - Enabled, sprites will always use the Sprite Atlas as their texture source, in both Edit and Play modes.
If you select Sprite Atlas V2 - Enabled for Builds, Unity only packs Sprite Atlases when building Players, AssetBundles, or Addressable build scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary. When the Editor is in Edit mode, sprites continue to use their original textures and not textures from a packed Sprite Atlas.