You can select GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary view to edit their Transform values, add ComponentsA functional part of a GameObject. A GameObject can contain any number of components. Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. More info
See in Glossary, and more. Use the Scene picking controls to restrict some GameObjects from being selected while you work in the Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
See in Glossary.
Topic | Description |
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Select GameObjects | Select GameObjects in the Scene view. |
Select a GameObject that overlaps with other GameObjects | Use the selection piercing menu to select a specific GameObject from a location that has multiple GameObjects. |
Scene picking controls | Toggle Scene picking controls to mark which GameObjects are selectable when you work in the Scene view. |