This section describes how you can improve the performance for runtime UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
See in Glossary.
Topic | Description |
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Use usage hints to reduce draw calls and geometry regeneration | Use usage hints to set how an element is used at runtime. Usage hints can reduce draw calls and avoid geometry regeneration. |
Control textures of the dynamic atlas | Use an atlas to reduce the number of batches broken by texture changes and achieve good performance. |
Platform and mesh consideration | Consider device capabilities and avoid meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info See in Glossary tessellation. |