Resources for adding sky to the background of your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary using a skybox material and shaderA program that runs on the GPU. More info
See in Glossary.
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Introduction to sky | Learn about skybox materials, and how the sky solution choose depends on which render pipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info See in Glossary your project uses. |
Create a skybox | Create a skybox material, and draw the sky for all your cameras, or a specific cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info See in Glossary. |
Configure a skybox with a Skybox Shader | Use shaders with different set of properties and sky generation techniques. |
Skybox Shader Material Inspector window reference | Explore the properties of the Skybox Shader Material InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info See in Glossary windows. |