Create a Volume Profile in URP
Volume component reference for URP
Configure Volume Overrides in URP
Add a Volume Override
To add a Volume Override to a Volume component:
- Select the GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary with the Volume component.
- In the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary window, select Add Override.
- Select a Volume Override, or use the search field to search for one.
For example, select Add Override then Motion Blur to configure properties that relate to the Motion Blur effect.
Configure Volume Override properties
When you enable a property in a Volume Override, URP applies the property to the Volume Profile. The property also becomes editable.
You can also do the following:
- Select All to enable all properties.
- Select None to disable all properties.
Create a Volume Profile in URP
Volume component reference for URP