Solve common issues with baked lightmapsA pre-rendered texture that contains the effects of light sources on static objects in the scene. Lightmaps are overlaid on top of scene geometry to create the effect of lighting. More info
See in Glossary, such as hard edges or light bleeding.
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Smooth hard edges in lightmaps | Use seam stitching to smooth unwanted hard edges in GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary. |
Fix light bleeding in lightmaps | Add space between surfaces in lightmaps, to avoid issues such as aliasing and pixelation. |