Techniques and resources for understanding and working with the TilemapA GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. More info
See in Glossary Renderer component for Isometric Tilemaps.
Page | Description |
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Tilemap Renderer modes | Understand the render modes for the Tilemap Renderer component attached to Isometric Tilemaps. |
Sort isometric Sprites with the Sprite Atlas | Sort Sprites with the SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info See in Glossary Atlas to ensure they render correctly when the Tilemap Renderer is in Chunk Mode. |
Sort Sprites with a Custom Sorting Axis | Sort Sprites correctly with a Custom Sorting Axis to ensure they render correctly when the Tilemap Renderer is in Individual Mode. |