Configure Volume Overrides in URP
Create a Volume Profile in URP
To create a Volume Profile, do one of the following:
- In the Assets view, select the Add (+) button then select Volume Profile.
- In a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary with a Volume component, select New.
Open the Volume Profile in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary to edit its properties. To do this, you can either:
- Select the Volume Profile in the Assets folder.
- Select a GameObject with a Volume component that has a Volume Profile set.
Additional resources
Configure Volume Overrides in URP