Access the Package Manager window from the Unity Editor’s Window menu.
Use the Package Manager window to:
.unitypackage
extension. Asset packages are a handy way of sharing and re-using Unity projects and collections of assets. More infoThe Package Manager window displays:
(A) The experimental package indicator, which warns you if your project has experimental packages.
(B) The install button, which you can click to install a package directly into your project by entering a git URL, a local path, or a package name.
(C) The navigation panel, which you can use to select a context to change what appears in the list panel (H).
(D) The Sort menu, which you can use to sort the list of packages and feature sets by name or date.
(E) The Filter menu, which you can use to narrow down which packages appear in the list panel (H). The Filters menu and the Clear Filters button are disabled for the Built-in list. They’re also disabled for the In Project context (unless you have subscription-based packages), because that context in the navigation panel has a nested item for Updates.
(F) The search box, which you can use to look for packages and feature sets by name.
(G) The Advanced menu , which you can use to access the project settingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. More info
See in Glossary for the Package Manager and more. Refer to Advanced settings for details.
(H) The list panel, which displays packages for the type you selected in the navigation panel, limited by any filter and search parameters you specified.
(I) The details panel, which displays information specific to the packageA container that stores various types of features and assets for Unity, including Editor or Runtime tools and libraries, Asset collections, and project templates. Packages are self-contained units that the Unity Package Manager can share across Unity projects. Most of the time these are called packages, but occasionally they are called Unity Package Manager (UPM) packages. More info
See in Glossary or feature set selected in the list panel.
(J) The package details tabs, which display further information about the selected package or feature set. The tabs are dynamic, based on the selected item. For information about these tabs, refer to Details panel.
(K) Buttons to perform any of the following actions at the project level:
(L) The status bar, which displays information when the Package Manager loads packages and feature sets. This information includes errors and warning messages, the number of Asset StoreA growing library of free and commercial assets created by Unity and members of the community. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. More info
See in Glossary packages available, and a link to load more packages from the Asset Store.
(M) The Refresh list button lets you refresh the list of packages displayed. In the My Assets context, Refresh list is a menu, which has a Check for updates option. You can use Check for updates to check for updates to all packages on your computer, not just the ones that are visible in the My Assets context.
The advanced settings menu allows you to perform these actions:
Menu item | Action results |
---|---|
Project Settings | Select this item to open the Package Manager project settings, where you can: - List pre-release packages when browsing the Unity Registry. - Add, edit, and remove scoped registries in your project. |
Preferences | Select this item to view and set Preferences for the Unity Editor and related windows and tools. |
Manual resolve | Select this item to force the Package Manager to resolve the project’s packages. If needed, it re-installs altered or missing packages and removes extraneous packages. |
The Package Manager displays messages in the status bar at the bottom of the Package Manager window.
There are typically four status messages that the Package Manager might display:
The first time you open the Package Manager window in a new project, the Refreshing list message appears briefly:
This message also appears when you click Refresh list
When you select the My Assets context in the navigation panel, the load bar appears above the date. It displays the number of packages from the Asset Store. Select Load to load more packages.
Most of the time, the status bar displays the date and time of when the Package Manager window last refreshed its information. However, if the Package Manager detects a problem, such as a network issue, the Package Manager prompts you to sign in:
If your network connection is working, but you aren’t signed into your Unity account, the Package Manager doesn’t display any packages from the Asset Store. When you select My Assets in the navigation panel, the Package Manager prompts you to sign in:
In the list panel, click Sign in to sign in to your Unity account through the Unity Hub.
For information on how to resolve these errors and more, refer to Package Manager troubleshooting.