Resources for using or writing shadersA program that runs on the GPU. More info
See in Glossary in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP).
Page | Description |
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Shading models | Understand how a shading model defines the color of a Material based on the surface orientation, the direction of the viewer, and lighting. |
Choose a prebuilt shader | Choose a shader based on the artistic direction and performance budget of your project. |
Assign a shader to a material | Set a shader for a material. |
Reduce shader variants | Check how many shader variants your build has, and disable features to strip shader variants. |
Writing custom shaders | Resources for writing HLSL and ShaderLabUnity’s language for defining the structure of Shader objects. More info See in Glossary code to create custom shaders in the Universal Render Pipeline (URP). |
Shader Material Inspector reference | Explore the properties of the Shader Material InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info See in Glossary window in URP. |