Secondary Maps (Detail Maps) and Detail Mask
Shading models in URP

Prebuilt shaders in URP

Resources for using shadersA program that runs on the GPU. More info
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such as Lit, Simple Lit and Baked Lit in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
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(URP).

Page Description
Shading models Understand how a shading model defines the color of a Material based on the surface orientation, the direction of the viewer, and lighting.
Choose a prebuilt shader Choose a shader based on the artistic direction and performance budget of your project.
Assign a shader to a material Set a shader for a material.
Reduce shader variants Check how many shader variants your build has, and disable features to strip shader variants.
Shader Material Inspector reference Explore the properties of the Shader Material InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary
window in URP.

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  • Secondary Maps (Detail Maps) and Detail Mask
    Shading models in URP