Version: Unity 6.1 Alpha (6000.1)
Language : English
Enable static batching
Introduction to dynamic batching

Batching moving GameObjects

Resources for combining moving GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
into fewer draw calls.

Page Description
Introduction to dynamic batching Understand how Unity combines dynamic GameObjects, and its limitations.
How Unity batches moving GameObjects Learn how Unity combines meshes and dynamic meshes into a single draw call.
Enable dynamic batching Enable Unity performing static batchingA technique Unity uses to draw GameObjects on the screen that combines static (non-moving) GameObjects into big Meshes, and renders them in a faster way. More info
See in Glossary
at build time or at runtime.
Enable static batching
Introduction to dynamic batching