The Rendering Debugger lets you visualize various lighting, rendering, and Material properties. The visualizations help you identify rendering issues and optimize scenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary and rendering configurations.
Page | Description |
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Enable the Rendering Debugger | Open the Rendering Debugger as a window in the Editor, or as an overlay in Game view, Play Mode, or your built application. |
Add controls to the Rendering Debugger | Customise the Rendering Debugger window with your own controls and scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info See in Glossary, to visualize your project’s lighting, rendering or material properties. |
Rendering Debugger window reference | Reference for the Rendering Debugger window and overlay. |