This section of the User Manual contains Android-specific graphics information.
Android device hardware capabilities vary between models, and there are many different Android models on the market. This is important to consider when you develop graphics features and write shadersA program that runs on the GPU. More info
See in Glossary.
Topic | Description |
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Screen configuration | Contains information on screen-related features such as application orientation and multi-window mode. |
Single-pass stereo instancing | Explains how to use single-pass stereo rendering in your Android application. |
Framebuffer orientation | Explains how to manually match the application’s frame buffer to the Android device’s native orientation. |
Allow or deny Vulkan API usage | Explains how to allow or deny Android devices to run your Unity application with Vulkan API using Android Vulkan Allow and Deny Filter Lists. |