Version: Unity 6.1 Alpha (6000.1)
Language : English
Upgrade custom shaders for URP compatibility
Find Built-In Render Pipeline quality settings in URP

Convert quality settings from the Built-In Render Pipeline to URP

This page provides recommended URP graphics Quality Level settings for Low and High quality level values. These settings approximately match the performance of the equivalent Low and High default presets in the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
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URP changes the implementation of many features and settings, and as a result they often have a different performance impact to the Built-In Render Pipeline equivalent. When you upgrade a project from the Built-In Render Pipeline to URP, your existing quality levels might provide a different level of performance, and you might need to update or create new quality levels for your project. You can use the values on this page as a starting point.

This page is split into the following sections:

Note: In URP, many quality level settings have moved from the Project Settings window to the URP Asset. For more information on where to find these settings in URP projects, refer to Built-In Render Pipeline Quality Settings Reference.

Project Settings

You can change the following settings in Project Settings under Project Settings > Quality.

Setting “Low” preset value “High” preset value
Rendering
Real-time Reflection ProbesA rendering component that captures a spherical view of its surroundings in all directions, rather like a camera. The captured image is then stored as a Cubemap that can be used by objects with reflective materials. More info
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No Yes
Resolution Scaling Fixed DPI Factor 1 1
VSyncVertical synchronization (VSync) is a display setting that caps a game’s frame rate to match the refresh rate of a monitor, to prevent image tearing.
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Count
Don’t Sync Every V Blank
Textures
Global Mipmap Limit Half Resolution Full Resolution
Anisotropic Textures Disabled Disabled
Texture Streaming No No
Particles
Particle Raycast Budget 16 256
TerrainThe landscape in your scene. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. More info
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BillboardsA textured 2D object that rotates so that it always faces the Camera. More info
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Face CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
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Position
No Yes
Shadows
ShadowmaskA Texture that shares the same UV layout and resolution with its corresponding lightmap. More info
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Mode
Shadowmask Distance ShadowmaskA version of the Shadowmask lighting mode that includes high quality shadows cast from static GameObjects onto dynamic GameObjects. More info
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Async Asset Upload
Time Slice 2 2
Buffer Size 16 16
Persistent Buffer Yes Yes
Level of DetailThe Level Of Detail (LOD) technique is an optimization that reduces the number of triangles that Unity has to render for a GameObject when its distance from the Camera increases. More info
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LOD Bias 0.4 1
Maximum LOD level 0 0
Meshes
Skin Weights 4 Bones Unlimited

URP Asset

You can change the following settings inside any URP Asset.

Setting “Low” preset value “High” preset value
Rendering
Depth Texture No No
Opaque Texture No No
Terrain Holes Yes Yes
Quality
HDRhigh dynamic range
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Yes Yes
Anti Aliasing (MSAA) Disabled 2x
Render Scale 1 1
Lighting
Main Light Per PixelThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More info
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Per Pixel
    Cast Shadows No Yes
    Shadows Resolution N/A 2048
Additional Lights Disabled Per Pixel
    Per Object Limit N/A 4
    Cast Shadows N/A Yes
    Shadow Atlas Resolution N/A 2048
    Shadow Resolution Tiers N/A
        Low N/A 512
        Medium N/A 1024
        High N/A 2048
    Cookie Atlas Resolution N/A 2048
    Cookie Atlas Format N/A Color High
Reflection Probes
    Probe Blending No Yes
    Box Projection No No
Shadows
Max Distance N/A 50
Cascade Count N/A 3
    Split 1 N/A 12.5
    Split 2 N/A 33.8
    Last Border N/A 3.8
Working Unit N/A Metric
Depth Bias N/A 1
Normal Bias N/A 1
Soft Shadows N/A Yes
Post-processingA process that improves product visuals by applying filters and effects before the image appears on screen. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. More info post processing, postprocessing, postprocess
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Grading Mode Low Dynamic Range Low Dynamic Range
LUT Size 16 32
Fast sRGB/Linear Conversion No No

Additional resources

Upgrade custom shaders for URP compatibility
Find Built-In Render Pipeline quality settings in URP