Resources for understanding and improving rendering performance in the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary.
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Creating custom shaders that support GPU instancing | Resources for writing HLSL shadersA program that runs on the GPU. More info See in Glossary or Surface ShadersA streamlined way of writing shaders for the Built-in Render Pipeline. More info See in Glossary in the Built-In Render Pipeline that support GPU instancing. |