If the performance of your Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP) project seems slow, you can adjust settings to increase performance.
Based on your analysis, you can adjust the following settings in the Universal Render Pipeline (URP) Asset or the Universal Renderer asset to improve the performance of your project.
Depending on your project or the platforms you target, some settings might not have a significant effect. There might also be other settings that have an effect on performance in your project.
Setting | Where the setting is | What to do for better performance |
---|---|---|
Accurate G-buffer normals | Universal Renderer > Rendering | Disable if you use the Deferred rendering path |
Additional Lights > Cast Shadows | URP Asset > Lighting | Disable |
Additional Lights > Cookie Atlas Format | URP Asset > Lighting | Set to Color Low |
Additional Lights > Cookie Atlas Resolution | URP Asset > Lighting | Set to the lowest you can accept |
Additional Lights > Per Object Limit | URP Asset > Lighting | Set to the lowest you can accept. This setting has no effect if you use the Deferred or Forward+ rendering paths. |
Additional Lights > Shadow Atlas Resolution | URP Asset > Lighting | Set to the lowest you can accept |
Additional Lights > Shadow Resolution | URP Asset > Lighting | Set to the lowest you can accept |
Cascade Count | URP Asset > Shadows | Set to the lowest you can accept |
Conservative Enclosing Sphere | URP Asset > Shadows | Enable |
Technique | Decal Renderer Feature | Set to Screen Space, and set Normal Blend to Low or Medium |
Fast sRGB/Linear conversion | URP Asset > Post Processing | Enable |
Grading Mode | URP Asset > Post Processing | Set to Low Dynamic Range |
LOD Cross Fade Dither | URP Asset > Quality | Set to Bayer Matrix |
LUT size | URP Asset > Post Processing | Set to the lowest you can accept |
Main Light > Cast Shadows | URP Asset > Lighting | Disable |
Max Distance | URP Asset > Shadows | Reduce |
Opaque Downsampling | URP Asset > Rendering | If Opaque Texture is enabled in the URP Asset, set to 4x Bilinear |
Render Scale | URP Asset > Quality | Set to below 1.0 |
Soft Shadows | URP Asset > Shadows | Disable, or set to Low |
Upscaling Filter | URP Asset > Quality | Set to Bilinear or Nearest-Neighbor |
Refer to the following for more information on the settings: