Reference for the different types of meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary component.
Page | Description |
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Mesh Renderer component reference | Reference for the Mesh RendererA mesh component that takes the geometry from the Mesh Filter and renders it at the position defined by the object’s Transform component. More info See in Glossary component. |
Skinned Mesh Renderer component reference | Reference for the Skinned Mesh Renderer component. |
Mesh Filter component reference | Reference for the Mesh FilterA mesh component that takes a mesh from your assets and passes it to the Mesh Renderer for rendering on the screen. More info See in Glossary component. |
Mesh asset Inspector window reference | Reference for the Mesh Filter InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info See in Glossary window. |