Version: Unity 6.1 Alpha (6000.1)
Language : English
Troubleshooting package requirement definitions
Introduction to compute shaders

Compute shaders

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Compute shaders are shaderA program that runs on the GPU. More info
See in Glossary
programs that run on the GPU, outside of the normal rendering pipeline.

Page Description
Introduction to compute shaders Which graphics APIs support compute shaders, and what you need to understand and create them.
Create a compute shader Create a compute shader asset, and use keywords.
Use HLSL and ShaderLab in a compute shader Use the correct HLSL and ShaderLabUnity’s language for defining the structure of Shader objects. More info
See in Glossary
keywords and definitions in a compute shader.
Run a compute shader Run a compute shader in a script.
Write compute shaders for multiple platforms Best practices for writing compute shaders that work on multiple platforms.
Troubleshooting package requirement definitions
Introduction to compute shaders