Version: Unity 6.1 Alpha (6000.1)
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Set the rendering path in URP
Render passes in the Deferred rendering path in URP

Deferred rendering path in URP

Scene rendered with the Deferred Rendering Path
Scene rendered with the Deferred Rendering Path

Resources for using the Deferred rendering pathThe technique that a render pipeline uses to render graphics. Choosing a different rendering path affects how lighting and shading are calculated. Some rendering paths are more suited to different platforms and hardware than others. More info
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, which has no limit on the number of lights that can affect an opaque GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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Page Description
Render passes in the Deferred rendering path Learn about the sequence of render pass events in the Deferred rendering path.
G-buffer layout in the Deferred rendering path Understand how Unity stores material attributes in the geometry buffer (G-buffer) in the Deferred rendering path.
Limitations of the Deferred rendering path Understand how terrainThe landscape in your scene. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. More info
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blending, baked global illuminationA group of techniques that model both direct and indirect lighting to provide realistic lighting results.
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, and rendering layers are affected by the Deferred rendering path.
Make a shader compatible with the Deferred rendering path Use the LightMode tag in a shaderA program that runs on the GPU. More info
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to make the shader compatible with the Deferred rendering path.
Enable accurate G-buffer normals Configure how Unity encodes normals when it stores them in the G-buffer.
Deferred rendering path code files reference Explore the files that contain the code related to the Deferred rendering path.
Set the rendering path in URP
Render passes in the Deferred rendering path in URP