Enable automatic snapping to grid
Align a GameObject to the grid
Move, rotate, and scale in increments
Use discrete values when you move, rotate, or scale GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary.
To move, rotate, or scale by increment snap values when auto-snapping is disabled, hold down the Control (macOS: Command) key while you use one of the transform gizmos.
To change the default increment snap values:
- In the Grid and Snap overlay toolbarA row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. scaling, translation). More info
See in Glossary, select the downward facing arrow next to Toggle grid snapping to open the Snapping menu.
- In the Snapping menu, do the following:
- To change the increment snap value for the Move tool, modify the values in the Grid Size field. To set different increment snap values in the X, Y, and Z axis properties, select the link icon to unlink the axes from each other.
- To change the increment snap value for the Rotate tool, modify the value in the Rotate field.
- To change the increment snap value for the Scale tool, modify the value in the Scale field.
Additional resources
Enable automatic snapping to grid
Align a GameObject to the grid