Examples of an HLSL shaderA program that runs on the GPU. More info
See in Glossary and a Surface ShaderA streamlined way of writing shaders for the Built-in Render Pipeline. More info
See in Glossary that support GPU instancing.
Page | Description |
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Example of an HLSL shader that supports GPU Instancing | An example of an instanced vertex and fragment shader with different color values for each instance. |
Example of a Surface Shader that supports GPU Instancing | An example of a Surface Shader with different color values for each instance. |
Example of changing per-instance data at runtime | An example of using MaterialPropertyBlock objects to set the color property of an instanced shader. |