Resources for writing HLSL and ShaderLabUnity’s language for defining the structure of Shader objects. More info
See in Glossary code to create custom shadersA program that runs on the GPU. More info
See in Glossary in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP).
Page | Description |
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Examples of writing a custom shader in URP | Examples of shader code in URP. |
Built-in shader methods in URP | Resources for the library of High-Level Shader Language (HLSL) shader files that contain helper methods. |
Make a URP shader compatible with the SRP Batcher | Ensure that a URP shader is SRP Batcher compatible. |