Use the ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
See in Glossary to collect performance data about your application. You can collect performance data while in Play mode in the Unity Editor. However, to get the most accurate data about your application, you can connect the Profiler directly to an Android device that’s on your network.
54998
to 55511
in your firewall’s outbound rules. These are the ports Unity uses for remote profiling.To enable remote profiling, follow these steps:
After you open the Profiler window, it populates with data from your application. If the Editor doesn’t connect to the device automatically, select the Target Selection dropdown menu in the Profiler window and choose the appropriate device to start the Profiler connection manually.
You can also plug the target device directly into your computer to avoid network or connection issues.
Android devices support profiling through Android Debug Bridge (adb). To profile with Android Debug Bridge (adb), follow these steps:
AndroidProfiler(ADB@127.0.0.1:34999)
. The entry in the dropdown menu is only visible when the selected target is Android.The Editor automatically creates an adb tunnel for your application when you select Build & Run. You can configure this tunnel manually if you want to profile another application, or you restart the adb server.
To configure the tunnel manually:
Open a Terminal window or Command prompt.
Enter the following:
Required when Editor-to-Android connection is established via USB cable:
adb forward tcp:34999 localabstract:Unity-{insert bundle identifier here}
Required when Android-to-Editor connection is established via USB cable
adb reverse tcp:34998 tcp:34999