Resources for reducing rendering work on the CPU or adjusting settings to improve performance in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP).
Page | Description |
---|---|
Reducing rendering work on the CPU | Resources for improving performance by using the GPU Resident Drawer or GPU occlusion cullingA process that disables rendering GameObjects that are hidden (occluded) from the view of the camera. More info See in Glossary. |
Adjust settings to improve performance | Adjust settings in the URP Asset or the URP Renderer to improve performance. |
Optimize for untethered XR devices | Use tile-based GPU hardware architecture more efficiently. |