Combine meshes manually
Frame Debugger

Collect rendering performance data

Use the Frame Debugger and ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
See in Glossary
to collect performance data about the rendering in your application.

Page Description
Frame Debugger Resources for using the Frame Debugger to check and debug rendering issues.
Collect frame timing data Resources for using the Frame Timing Manager window to capture detailed timing data about performance during individual frames in an application.
Rendering Profiler module Reference for the Rendering Profiler module, which displays rendering statistics and information about what the CPU and GPU do to render the sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
.
GPU Profiler module Reference for the GPU Profiler module, which displays where your application spends time in the GPU.

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Combine meshes manually
Frame Debugger