Version: Unity 6.1 Alpha (6000.1)
Language : English
Combine meshes manually
Frame Debugger

Profile rendering

Resources for using the Frame Debugger window and the Frame Timing Manager to check and debug rendering issues.

Page Description
Frame Debugger Resources for using the Frame Debugger to check and debug rendering issues.
Frame Timing Manager Resources for using the Frame Timing Manager window to capture detailed timing data about performance during individual frames in an application.
Rendering Profiler module Reference for the Rendering ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
See in Glossary
module, which displays rendering statistics and information about what the CPU and GPU do to render the sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
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GPU Profiler module Reference for the GPU Profiler module, which displays where your application spends time in the GPU.
Combine meshes manually
Frame Debugger