The Frame Debugger window is the user interface for Unity’s Frame Debugger. It shows the rendering event information and controls the playback of the frame under construction.
Label | Description |
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Enable/Disable: Enables or disables the Frame Debugger. | |
Target selector: Specifies the process to attach the Frame Debugger to. This is the Unity Editor by default but you can use this to attach the Frame Debugger to built applications. For more information, see Attach the Frame Debugger to a built project. | |
Event scrubber: A slider you can use to move through the rendering events in the current frame linearly. | |
Previous event: Selects the event previous to the one currently selected. | |
Next event: Selects the event after the one currently selected. | |
Event Hierarchy: Lists the sequence of rendering events that constitute the frame. For more information, see Event Hierarchy. | |
Event Information Panel: Displays information about the event such as geometry details and the shaderA program that runs on the GPU. More info See in Glossary used for a draw call. For more information, see Event Information Panel. |