Version: Unity 6.1 Alpha (6000.1)
Language : English
Panoramic Skybox Shader Material Inspector Window reference
Terrain

Procedural Skybox Shader Material Inspector Window reference

For information on how to create a Material that uses this skyboxA special type of Material used to represent skies. Usually six-sided. More info
See in Glossary
ShaderA program that runs on the GPU. More info
See in Glossary
, as well as details on how to render the skybox in your SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
, see Using skyboxes.

Render pipeline compatibility

Feature Built-in Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP)
Procedural skybox Yes Yes No

Properties

Property Description
Sun The method Unity uses the generate a sun disk in the skybox. The options are:
None: Disables the sun disk in the skybox.
Simple: Draws a simplified sun disk into the skybox
High Quality: Draws a sun disk into the skybox. This is similar to the Simple sun disk, but with this mode, you can use Sun Size Convergence to further customize the appearance of the sun disk.
Sun Size The size modifier for the sun disk. Larger values make the sun disk appear larger and setting this value to 0 makes the sun disk disappear.
Sun Size Convergence The size convergence of the sun. Smaller values make the sun disk appear larger. This property only appears if you set Sun to High Quality.
Atmosphere Thickness The density of the atmosphere. An atmosphere of higher density absorbs more light. Unity uses the Rayleigh scattering method to absorb light.
Sky Tint The color to tint the sky to.
Ground The color of the ground (the area below the horizon).
Exposure Adjusts the sky’s exposure. This allows you to change tonal values in the skybox this Material generates. Larger values produce a more exposed, seemingly brighter, skybox. Smaller values produce a less exposed, seemingly darker, skybox.
Panoramic Skybox Shader Material Inspector Window reference
Terrain