Topic | Description |
---|---|
Transforms | Information about transforms for GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary in Unity. |
Quaternion and euler rotations in Unity | Learn about quaternionsUnity’s standard way of representing rotations as data. When writing code that deals with rotations, you should usually use the Quaternion class and its methods. More info See in Glossary and rotations for GameObjects in Unity. |
Static Objects | Information about static GameObjects. |
Deactivating GameObjects | Learn about how to deactivate GameObjects. |