Approaches for optimizing build times or the performance of your application, by reducing the number of compiled shadersA program that runs on the GPU. More info
See in Glossary or controlling how much memory shaders use.
Page | Description |
---|---|
Shader compilation | Understand how and when Unity compiles and loads shaders. |
Reducing shader variants | Reduce the number of compiled shaders in your project. |
Avoid shader duplication from AssetBundles | Reduce the amount of memory and storage space shaders use. |
Control how much memory shaders use | Limit the size of chunks of shader data, and how many decompressed chunks Unity keeps in memory. |