Version: Unity 6.1 Alpha (6000.1)
Language : English
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Texture optimization

Techniques for speeding up texture loading, and reducing how much memory textures use.

Page Description
Loading textures in the background Resources for loading textures asynchronously to prevent your application pausing when textures load.
Optimizing GPU texture memory with mipmap streaming Use mipmap streaming to limit the size of textures in GPU memory.
Sparse Textures Learn about creating textures that Unity can break down into rectangular tiles, so it can load only the tiles it needs.
Optimize high-resolution textures with Streaming Virtual Texturing Resources for using Streaming Virtual Texturing (SVT) to progressively upload tiles when they’re needed, to reduce GPU memory usage and texture loading times with high-resolution textures.
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