Techniques for speeding up texture loading, and reducing how much memory textures use.
Page | Description |
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Loading textures in the background | Resources for loading textures asynchronously to prevent your application pausing when textures load. |
Optimizing GPU texture memory with mipmap streaming | Use mipmap streaming to limit the size of textures in GPU memory. |
Sparse Textures | Learn about creating textures that Unity can break down into rectangular tiles, so it can load only the tiles it needs. |
Optimize high-resolution textures with Streaming Virtual Texturing | Resources for using Streaming Virtual Texturing (SVT) to progressively upload tiles when they’re needed, to reduce GPU memory usage and texture loading times with high-resolution textures. |