Techniques for speeding up texture loading, and reducing how much memory textures use.
| Page | Description |
|---|---|
| Loading textures in the background | Resources for loading textures asynchronously to prevent your application pausing when textures load. |
| Optimizing GPU texture memory with mipmap streaming | Use mipmap streaming to limit the size of textures in GPU memory. |
| Sparse Textures | Learn about creating textures that Unity can break down into rectangular tiles, so it can load only the tiles it needs. |
| Optimize high-resolution textures with Streaming Virtual Texturing | Resources for using Streaming Virtual Texturing (SVT) to progressively upload tiles when they’re needed, to reduce GPU memory usage and texture loading times with high-resolution textures. |