All the supported ColliderAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info
See in Glossary components have the Composite Operation property, which allows them be composed into a single Collider with the Composite Collider 2D. These Colliders must also be attached to the same Rigidbody 2D as the Composite Collider 2D. When you select a Composite Operation, other properties disappear from that Collider, as they are now controlled by the Composite Collider 2D.
Refer to the CompositeCollider2D API documentation for more information about scripting with the Composite Collider 2D.